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GFargo

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A member registered Oct 04, 2015

Recent community posts

If the bars are constantly flickering that this means something is likely interfering with Propo. Apologies, I do not have a DX6 - but it seems like filtering the levels on the controller should be the next step.

I'm not sure if it is called a _deadband_ but essentially what needs to happen is the control needs to even out any fluctuations in each channel that are within a certain range. I know for my Turnigy 9x I needed to have an allowed range of ~5 in order to avoid drift or bad input.

I'd start looking more into the controller - and then check there aren't any other drivers at play that could be messing up the Propo connection.

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Hey Leethal,

Have you tried monitoring the levels in SmartPropoPlus? This would be the first thing i'd check; is the drift caused by a controller or something to do with the way the PPM is being interpreted by SmartPropoPlus.

One thing you could potentially do is modify the rudder channel on the Spektrum DX6 to be slightly offset?

The only other thought I have is possibly look into adjusting of output in the controller? I've read on previous forums about PPM input jittering. This youtube video is one place I've watched to correct jitter on my Turnigy 9x.

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I would LOVE to have this feature however I fear it may be unlikely... FPV Freerider is built in the Unity game engine, and unless the author built out a system to import maps, all maps need to be present at the time the game is compiled for distribution.

That said, I can think of a few ways you could create a basic 'Map Editor' by passing a grid of characters each symbolizing a different asset or element on the map. Importing Sketchup files sounds scary. There are a few guides on how to move individual models from Sketchup over to Unity, however importing an entire map of 'geometry' sounds like a big task. If you wanted to import individual assets, maybe you could have a special character designated for 'external imports' which would reference a full path to said object to import.

I'll keep thinking about ways the community could contribute to the maps featured in FPV Freerider because that is my #1 desire after playing both titles. The existing maps are amazing, but I love the idea of building my own.